I'll still pop in the mod once in a while, but I hope it works out, and it had that unique charm that other Victoria 2 mods don't have.
Sometimes there's too many pop types in the wrong time (space colonists in pre-2000s?). Once again, I won't blame the mod team for the pre-1836 pop layout (that requires a lot of research, almost be same as how Vic2's pops were researched and put in). Also, like some modern era mods, it can be a big hassle to fulfill pop needs/demands, as your militancy and consciousness won't go down.
1600s and 1700s had a bit of a issue with pop conversions in the early mod builds (there were too many Space colonists around this time). Victoria 2 can handle the 1800s pretty well, but anything past the 1920s can be a hassle (yes even the very late game can struggle with pop demands for goods).