Some characters begin with non-combat party skills basing on Intelligence that could easily be further developed: Returning Serfs, Robbing Villages, Failing Quests Too Much Fighting, Returning Serfs, Robbing Villages Hunger, Not Being Paid, Retreating, Heavy Casualtiesįailing Quests, Too Much Fighting, Robbing Villages Leaving Troops, Returning Serfs, Robbing Villages
Trainer, Tracking, Tactics, Pathfinding, Tradeįailing Quests, Returning Serfs, Robbing Villages/Caravans Tracking, Tactics, Spotting, Engineer, Trade
Wound Treatment, Surgery, First Aid, Tradeįoraging, Wound Treatment, First Aid, Trade